PM3.02 - Giga Bowser - Subaction - SpecialNEnd

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Stats

IASA: None
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x1d0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 3 110 0 100 361 Flame Burn 1.1 3 4

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 10.2, x_offset: 0.0, y_offset: -8.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
  3. AsyncWait(9.0)
  4. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 5, bone: 52, x_offset: 0.0, y_offset: -2.9994667, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(2.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 48, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(7.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(6731)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }